Super Mario Bros. at 30

Oh we have a good one for you today, folks. Honestly, I think we have the best one of all time.

Legendary.

Legendary. Photo comes from Wikipedia

Thirty years ago to the day, Nintendo released its seminal action side-scroller Super Mario Bros. in Japan for its Famicom video game system. A critical and commercial success (the game would go on to sell over 40 million copies), Super Mario Bros. made the character of Mario a household name and helped cement Nintendo as one of the enduring titans of the gaming industry.

Developed by Nintendo’s R&D 4 studio, young designer Shigeru Miyamoto directed, produced, and (along with Takashi Tezuka) co-designed SMB. Koji Kondo composed the game’s catchy soundtrack, which has been covered by rock guitarists and marching bands.

The game’s premise presents a simple case of search and rescue. As titular hero Mario (or his younger brother Luigi in the two-player mode), you fight to save Princess Toadstool from the clutches of the dragon-like creature Bowser (also called King Koopa). The game takes players on a fantastical adventure through several different levels (known in-game as “Worlds”) which range from the sunny, greenery filled stages to the bowels of dungeons. Along the way, you pick up a number of power-ups to help Mario and Luigi in their quest, such as the Magic Mushroom (which doubles their size and durability) and the Fire Flower (which enables them to shoot fireballs). Trippy? Absolutely. Fun? Definitely.

Super Mario Bros. is the game that made a lifelong gamer out of me. It was the first video game I ever owned (thanks, family!) and the first one I beat. Without question, my interest in video gaming persisted largely because of this side-scrolling classic.

Thanks for the memories, Nintendo! You’ve given us thirty good years of Mario, and here’s hoping for thirty more. Until next time.

Peace & Pixels

 

 

 

 

 

 

 

 

 

 

 

 

 

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One thought on “Super Mario Bros. at 30

  1. Pingback: Been a Long Time… | ChompRetro

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